Over the weekend I moved Dpadd out of private beta and into a public beta. I wanted to share some thoughts and tips for those who are building web products on their own. I think this can be helpful for those who are working on side projects and those who are working on their own products full time.

 

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You can do it alone

Yeah, it's not easy but I don't see any reason why one person can't design and build great web software. If you're a designer, it really doesn't take much to get started with a programming framework like Ruby on Rails. Rails has a great community of sites and tutorials that make is easy to get started.

Apart from technical knowledge, in a lot of ways, I believe it's easier to build products as one person. On your own you follow a single vision for your product (hopefully). I believe this leads to better, more focused products. You don't debate and explain yourself or get buy in from your colleagues. You know what to build and you build it.

 

You can't do it alone

Let's be honest, trying to build a large scale social network, in a framework you've used for only a few months, without any help is probably not a good idea. Why? Time. If it takes you a week to do something that would take someone else a hour, you're wasting time. When building Dpadd I occasionally traded my time with better programmers to speed up development. Just because you can do something doesn't mean you always should. If you're a designer, trade your skills with others to speed up your own project, and vice versa if you're a developer.

 

Have a group of people that you trust to bounce ideas off of

I'm very fortunate to have a handful of great product and software people in my life. These people were key to helping me get this thing off the ground and stay focused on my vision.

Even if you don't have people around you to help, reach out to who ever you can via email, Twitter, etc. I think you'd be surprised at how many people are willing to share advice when you ask. Clarity.fm is also a great resource to find "advisors".

 

Be absolutely relentless

You're going to get stuck a lot. What you do when you get stuck will be the difference between shipping and not shipping. When a problem comes up, you need to be prepared to look through 100 Google results to find the one person who had the same bug and provided a solution. Sometimes you will need to read dozens of blog posts and even whole books to understand how to build a feature. Don't stop, be relentless in your pursuit of building your product.

 

Scratch your own itch

I know this is an obvious one but it's served me so well that I need to share it. Dpadd has existed in spreadsheet form since 2006. I would literally bust open excel to record the games I play, the ones I want to play and even rate and review titles as I finish them. That's right, I'm a giant nerd. But because I had been doing this for 6 years before starting Dpadd it was easy to know what to build to solve the problem. It would have taken me much longer to find the core set of features needed to build out the first version.

As it turns out, a number of my early users were doing the exact some thing in spreadsheets and were beside themselves to have a place to more easily organize and share their gaming activity.

 

Your product, features and design should all be MVP for a very long time.

Don't worry about your product being perfect. You're one guy or gal, you are not Apple. Most people in the startup world know the famous Reid Hoffman quote: "If you are not embarrassed by the first version of your product, you’ve launched too late". Focus on solving a problem in the simplest way you can and then get it out there so you can learn, adjust and reprioritize.

 

Create a one page business model

Focus is one of the biggest advantages of working on your own but it's sometime easy to deviate from your vision. Take 20 minutes and make a one page business model with LeanCanvas. It will help you understand and remember what problems you're solving and who you are solving them for. Refer to it often when deciding what to work on next.

 

You don't need to spend much to ship a product

It's easy to be tempted to sign up for every new startup tool and service. There are services to help you monitor and manage every part of your product but you really don't need these until you're up, running and have decent traffic. Don't get distracted by anything that slows you down in your goal of shipping a product. Dpadd took about 4 months to build and then was in private beta for 7 months.  In that time, it has cost me less than $400 total.

 

Think of your users as your team

From day one I've thought of my users as part of the team. Keep communication as open as possible, ask for advice and get buy in for direction. No one knows more about the problems you're solving than the ones with the problems. Talk and LISTEN to them any time you have an opportunity to do so.

 

Have no fear

If Dpadd didn't exist tomorrow I'd still be happy. It's not because I'm not passionate about it. I am, and I want the product to succeed and grow. But I'm not afraid of failing because I've already succeeded. I've learned so much and had a great time designing, building and sharing my creation with others. In my mind, there's nothing to fear - I've already won.

 

Like this post? Please consider voting it up on HackerNews here:  https://news.ycombinator.com/item?id=6508892

You can check out Dpadd if you're interested here: http://dpadd.com

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